package crazyFace.system.app;

import android.graphics.Bitmap;

public class Boss5 extends Entity{

	public Boss5(GameView gameView, Bitmap bmp, int x, int y) {
		super(gameView, bmp, 1, 5);
		ObjectID = ObjectIDs.boss5;
		dam = (float) (5 * GameView.gameDif);
		life = 100;
		bulletdam = 40 * GameView.gameDif;
		multidam = 5;
		speed = 0f;
		dstwidth = 56;
		dstheight = 56;
		this.x = x;
		this.y = y;
		isRows = false;
	}
	public Boss5(GameView gameView, Bitmap bmp, int x, int y, int life) {
		super(gameView, bmp, 1, 5);
		ObjectID = ObjectIDs.boss5;
		dam = (float) (5 * GameView.gameDif);
		this.life = life;
		bulletdam = 40 * GameView.gameDif;
		multidam = 5;
		speed = 0f;
		dstwidth = 56;
		dstheight = 56;
		this.x = x;
		this.y = y;
		isRows = false;
	}

	public void updateFrameSimple(){
		aniRow = 0;
    	
		++currentFrame;
		if(currentFrame > columns){
			currentFrame = 0;
		}
	}
}